Intro

10 weeks, 2020, UID
team: Oliver Weglinski, Soheum Hwang
course: General Product / Service Design

Solution

System supporting connectedness between individuals at early stage of Alzheimer and the loved ones through accessible technology.

Why?

People with Alzheimer's who are living alone and with lack of meaningful contact are at a higher risk of the disease progressing faster.

Concept in action:

Our approach and methods:

Human-centered participatory design process involving remote user-interviews and workshops for the first time fully remotely as a team of three.

∘ RESEARCH: Focus Groups, Interviews, Digital Ethnography
∘ IDEATION: Co-Creating Workshops, Experience Principles, Expert Review
∘ SERVICE DESIGN: Service Roadmap, Service Prototype
∘ PROTOTYPING: Physical Product and Interactions, App UI
∘ STORYTELLING: Filmmaking, Illustrations

 

DESIGN QUESTION:

How to support remote connectedness and togetherness between individuals with early Alzheimer’s and their loved ones?

DEFINED PROBLEMS:

Isolation and loneliness accelerate a cognitive decline

Isolation and loneliness accelerate a cognitive decline

Technologies alienates groups of people that are not familiar with it

Technologies alienates those who are unfamiliar with it

Current technology keeps the elderly out of the social loop

Current technology keeps the elderly out of the social loop

Forced support reduces the autonomy of the elderly

Forced support reduces the autonomy of the elderly

How does it work?

Components Key Features Interactions Principles

COMPONENTS

Portal + Cam + TV / App for caregiver

Portal + Cam + TV / App for caregiver

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Basic set: Portal + Cam

Basic set: Portal + Cam

Kits depending on needs

Kits depending on needs

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TV set for the elderly

TV set for the elderly

App for the caregiver (+ circle)

App for the caregiver (+ circle)

KEY FEATURES

Sending memories through the app

Hannah sends pictures, clips from the last trip to grandma Margaret with the audio message narrating the story. Grandma can access the content and the slideshow will play on TV set.

Hannah sends pictures, clips from the last trip to grandma Margaret with the audio message narrating the story. Grandma can access the content and the slideshow will play on TV set.

Memories+UI
 

Dropping in - digital meeting touchpoint

While grandma is watching the content on the TV screen, Hannah receives the notification that grandma accessed the content and she can drop in, if she wants to.

While grandma is watching the content on the TV screen, Hannah receives the notification that grandma accessed the content and she can drop in, if she wants to.

notification
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Shared open-ended activities in a digital space

Hannah and Margaret can share meaningful experiences together.

Hannah and Margaret can share meaningful experiences together.

Activities
 

Sending recorded messages through Portal

Recordings are the only content that can be sent while Portal is connected to the TV.

Recordings are the only content that can be sent while Portal is connected to the TV.

Activity
Dropping+UI

Portal interaction + feedback

Recording button / recording message + confirmation

Recording button / recording message + confirmation

New content arrives / accessing new content + confirmation

New content arrives / accessing new content + confirmation

INTERACTIONS

It's a communication with a different and powerful dynamic – it can be asynchronous and informal with occasional synchronous gatherings.

- Niklas, Umeå University Psychology Departement

 
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Synchronous way of communication - slideshow + videocall

Sending the content to grandma

Sending the content to grandma

Hannah receives a notification

Hannah receives a notification

Accessing the content - pushing button

Accessing the content - pushing button

Hannah decides to drop in

Hannah decides to drop in

Slideshow activates

Slideshow activates

Meaningful experiences together

Meaningful experiences together


Asynchronous way of communication - slideshow + audio messages

Grandma is accessing the content

Grandma is accessing the content

Slideshow activates

Slideshow activates

Hannah is too busy to connect at the moment

Hannah is too busy to connect at the moment

Grandma continues to watch the slideshow

Grandma continues to watch the slideshow

Grandma records a message

Grandma records a message

Hannah plays an audio message

Hannah plays an audio message

PRINCIPLES

1/3 Integrating accessible connectedness into everyday life

“Multiple positive experiences can create better emotional connection and attitude toward the usage and help to create a routine - for both"

- Ulli, nurse and a caregiver

  1. Sharing positive, easy, open-ended experiences

  2. The system encourages emotional attachment

  3. Creating an opportunity for voluntary participation


2/3 Adapting cognitive sustainability through soft technology

“Contact with technology itself can expose cognitive state of the elderly with Alzheimer and show how the disease progresses.”

- Latasha, ergotherapist

  1. Building confidence of usage - no technological fluency required

  2. The appearance invites for interaction - low threshold to enter

  3. Simple and intuitive context and ways of usage


3/3 Communication that goes in both direction but in two ways

“Alzheimer as a disease affects people differently - it's important to have an adaptable and flexible solution”

- Catharine, physiotherapist

  1. Building familiarity - analogous with other systems

  2. No to passive “monitoring” and surveillance

  3. The interaction must simple and excludes redundant features

RESEARCH

If you met a person with dementia, you’ve only met one person.The disease will develop differently with each individual.
- Ulli, caregiver of a person with dementia
 


Over 10 interviews with caregivers and professionals - using different methods - identifying problems, exploring concepts

Reaching out to potential users

Reaching out to potential users

Journaling exercises for participants

Journaling exercises for participants

Working with gathered material in various ways

Working with gathered material in various ways


Workshop with experts - caregivers, occupational therapists, educational nurses, hospital staff - identifying goals, shaping principles

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Ideation + Validation workshop - going back to participants and experts - formgiving, validating interaction flow

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Testing with adults over 50 - what kind of shapes, colors, forms, interactions are intuitive? - live view changes and adjustments

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  1. “Buttons should definitely have different shapes and colors!”

  2. “I would always be concerned to push a button with saturated red color.”

  3. “Sometimes I can’t really make sense of icons - but words record or play seem to be understandable”


 Prototyping with Arduino, 3D printed elements and textiles.

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Wizard of Oz with Portal, App and TV set - filling the gaps and details of the interaction flow within the team

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Wizard of Oz testing with one of the participants

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